AI Insights · Timothy · September 2021
Top 5 Hypercasual Games in Europe Q3 2021: Unified Platform Performance
Discover the performance of the top 5 hypercasual games in Europe for Q3 2021, including metrics on downloads, revenue, and active users.
In the third quarter of 2021, hypercasual games continued to captivate European audiences across unified platforms, demonstrating significant trends in downloads, revenue, and active user metrics. Here’s a detailed look at the top 5 games based on Sensor Tower data.
Athletics Mania: Track & Field from POWERPLAY MANAGER, s.r.o. saw a fluctuating performance in weekly downloads, peaking at 76.6K in early August before gradually declining to 5.6K by the end of September. Weekly revenue showed a similar pattern, with a high of $39.6K in late July and ending the quarter at $30.6K. Active users experienced a peak at 148.3K in early August, followed by a steady decline to 61.2K by the end of September.
Bus Simulator : Ultimate by Zuuks Games maintained a strong presence, with weekly downloads reaching a peak of 323.2K in mid-July and stabilizing at around 212.9K by the end of the quarter. Weekly revenue was consistent, fluctuating between $25K and $32K. Active users reflected this stability, peaking at 1.67M in mid-July and gradually decreasing to 1.19M by the end of September.
Magic Slime: Antistress & ASMR by Finger Art Games experienced a steady revenue stream, starting at around $31.8K at the beginning of the quarter and ending at $20.3K. Weekly downloads remained relatively low but stable, with a slight peak at 1.2K in early July. Active users saw a gradual decline from 37.8K at the start of the quarter to 24.5K by the end.
Eye Art: Perfect Makeup Artist from AppDancer had a strong start in terms of downloads, peaking at 82.5K in mid-July before declining to 23.1K by the end of September. Revenue followed a downward trend from $8.5K to $5.5K over the quarter. Active users also decreased from 105.3K to 53.8K.
Makeup Artist: Makeup Games by Beauty salon Studio showed impressive growth in downloads, starting at 2.5K and skyrocketing to over 1M by early September. This surge was mirrored in its revenue, which increased from $94 to $12.1K. Active users also saw exponential growth, peaking at 1.48M in mid-September before settling at 967.6K by the end of the quarter.
For more detailed insights into these top-performing hypercasual games, visit Sensor Tower.